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| · Can I add visual damage effect to aircraft?
Add the following line after the ui_variation line in the aircraft.cfg file for each aircraft you want to display the damage effects:
visual_damage=1
You must also check "Detect crash and reset situation" in the simulator realism settings for it to work. Also there are downloads for the damage.
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| · What is the default key to open/close aircraft doors? Press SHIFT+E , and press 2, 3 or 4 immediately after if the aircraft has several doors.
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| · How do I pushback from the gate? Use the new push-back function: SHIFT+P to start going back, SHIFT+P then 1 (main keyboard) to back and turn left, SHIFT+P then 2 to back and turn right, and don't forget SHIFT+P again to stop moving. [ Back to Top ]
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| · Why does ATC stop when my flight reaches my cruise altitude? FS2002 ATC needs you to reset your altimeter to 29.92 when you reach your cruise altitude,. You can do it quickly by using FSUIPC shortkeys defined in the Technical tab of the module menu.
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| · How do you open the FS2002 aircraft to repaint them? Use the imagetool.exe in a subfolder of the gMax folder if you have FS2002 Pro. [ Back to Top ]
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| · Why don't I see landing lights from the cockpit in some aircraft? The default FS2002 C182RG, Mooney Bravo and Lear 45 are "legacy" unmodified models from FS2000 and because the model is unchanged you won't have landing lights in cockpit view. Same goes for the FS2000 add-on aircraft needing a modification in the header of their MDL file. [ Back to Top ]
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| · Why do FS2002 planes have such trouble doing ILS landings, this was never a problem in FS2000? This was caused by Microsoft redesigning the way aircraft work in 2002. Basically, the autopilot functions used to reside in a section of the .air file - in particular the airspeed control and ILS capture, both laterally and glideslope - which worked well in FS2000.
In 2002 these parameters have been moved to the aircraft.cfg, and while MS have a comprehensive SDK in beta, together with a fairly good Flight Dynamics Editor, it is pretty clear that something has gone astray in the default planes. Third party aircraft have been very hard hit and many users are experiencing huge problems with a variety of autopilot functions including ILS capture, dutch rolling and pitch anomolies.
The problem is that this won't be solved until either (1) Microsoft patch 2002 - and at the time of writing there is no hint of whether they are even considering this; or (2) the third-party developers get their heads around the SDKs - once they are released and fix the planes.
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| · Why do the scenery textures look blurry? The explanation for this is complex, but it depends on hardware settings for the video card and also on settings in FS2002, primarily the level of Bitmapping used. One possible cause is a mishap in the simulator settings: the "Aircraft Texture Size" slider in the Display settings seems to apply to the scenery textures as well - try dragging this slider to "Massive" if you are affected by blurring.
The "Aircraft Texture Size" slider does not affect terrain textures. It can affect scenery textures at settings lower than "high" (set at "High" FS2002 uses 512 x 512 texture sheet, the preferred size of autogen). "Medium" (256 x 256) will affect autogen textures, but no other scenery textures. "Small" (128 x 128) will affect most scenery textures to some degree.
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| · How can I add traffic to smaller airports and new flightplans? This can either be done by downloading the Traffic SDK from Microsoft.com or Downloading Traffic Tools from Flightsim Zone. They both allow you to create new flightplans from different airports. [ Back to Top ]
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| · When turning off the autopilot it still controlls the speed? There is a seperate button on the panel to turn off the auto speed which must be turned even if the autopilot is off. [ Back to Top ]
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| · Can I get a closer view of the AI traffic? Yes, Simply press CTR-W and its should go through each AI aircraft close to you. Note the button may be different on your version of FS2002. [ Back to Top ]
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| · How can I add effects to add-on aircraft? Add the following to the aircraft.cfg file:
[EFFECTS]
wake=fx_wake
water=fx_spray
dirt=fx_tchdrt
concrete=fx_sparks
touchdown=fx_tchdwn_s, 1
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